Blizzard Entertainment, maker of "World of Warcraft" and "StarCraft II," has been blamed by some for creating games that are so addictive people can't turn away.
With the success of reality programs on television, it was only a matter of time before a video game designer would take that premise and create a game full of excitement, explosions and deep TV announcer voices.
The uncertainty that confronts consumers and investors in the U.S. is staggering. There's the price of gasoline, which creeps higher almost daily; a housing market that month after month gets gloomier and gloomier; and the conflict in Iraq that has cost the U.S. an estimated $3 trillion.
Fortune: Big 'WoW' at Vivendiupdated: Mon Aug 21 2006 13:33:00
In 2002, Vivendi shopped its anemic games division but couldn't find a buyer. Major layoffs followed. Now the unit has become Vivendi's star: In the second quarter, sales at Vivendi Games jumped al...
Two months ago, Phil Harrison, the president of Sony Computer Entertainment's Worldwide Studios, made a startling declaration: "If 'World of Warcraft' were a country, it would be bigger than Ireland."
NEW YORK (CNN/Money) - Any doubts the developers at Blizzard Entertainment had about the viability of "World of Warcraft" were erased the day before the game launched.
The stench in the back of the Longhorn Exhibit Hall at the Gaylord Texan hotel is already getting a mite strong -- and by Sunday morning, it will scorch your nose hairs -- but no one seems to care too much.
Business 2.0: Massive Gambleupdated: Mon Aug 01 2005 00:01:00
Massively multiplayer videogames may never be as big here as they are in South Korea, where 40 percent of the population dukes it out in virtual worlds. But this fall, Seoul's NCSoft is spending ab...
NEW YORK (CNN/Money) - The ongoing restructuring at Vivendi Universal Games has claimed the jobs of 350 employees - nearly 40 percent of its U.S. workforce - as the French media company shut down its third division in two months.
Blizzard Entertainment knew what it was in for when it announced in March that fans of its Warcraft computer games could download an online role-playing version for testing: 100,000 would-be orc ki...
NEW YORK (CNN/Money) - In a gaming world increasingly dominated by Hollywood licenses, it's easy to believe innovation is dying. But with the price of making video games regularly topping $10 million, it's hard to blame publishers for putting out titles that appeal to an already established audience.