As mobile games migrate to powerful smartphones and tablets that are becoming direct competition to portable gaming devices such as Nintendo 3DS and PS Vita, the E3 convention has become a prime stage for game publishers to showcase new titles.
When "Sorcery" was demonstrated during the Sony presentation at the Electronic Entertainment Expo in 2010, it was touted as the quintessential game for the new Move motion controller, showcasing how action can be directed with the new device.
Keep debating whether video games are art if you wish. At E3, the world's biggest gaming expo, it's a closed question. Here, video games are definitely art -- and a gallery-style exhibit aims to prove it to as many people as care to look.
After weeks of headlines about the outage of its hacker-compromised online gaming system, Sony on Monday looked to change the conversation with Playstation Vita, a machine they say will "revolutionize" handheld game play.
LOS ANGELES -- When EA Sports suggested to Strikeforce CEO Scott Coker three months ago that it would like his mixed martial arts promotion to do "something big" at this year's Electronic Entertainment Expo -- an annual three-day exercise in sensory overload put on by the multi-billion-dollar video game industry for the purpose of showcasing its latest and greatest products -- he admittedly aimed too low.
The gaming world is mesmerized this week by the Electronic Entertainment Expo (E3), the annual circus of light and sound that acts as a launch pad for many of the industry's most exciting announcements.
Microsoft and Cirque du Soleil jumped the gun on Electronic Entertainment Expo (E3) events with a special pre-show gala Sunday night celebrating motion-control system Project Natal's official renaming as "Kinect."
Microsoft has been more than coy about its upcoming motion control hardware, known at the moment as Project Natal. Some members of the press, more fortunate than we are, have seen it, although their coverage could only include images of the writers, not the hardware or the game itself. In some demos last year Peter Molyneux helped the reporters play with the creepy virtual boy, Milo, who could name the color of the writer's shirt, among other parlor tricks.