History has a funny way of repeating itself, especially when it comes to concerns over the cultural and psychological impact of video games on children.
The more things change, the more they play the same.
"Pocket God" started as a sprint, a week's worth of work that was supposed to be practice for Dave Castelnuovo's "real game."
Whether you think so or not, you're annoying. Maybe not all the time -- maybe not even some of the time -- but at least once in your life, you've annoyed someone.
"It has been a long road. To be at the finish line is great."
Anyone who's even peeked at the Internet over the past few days has likely noticed the flood of technology news out of Las Vegas.
When Navy snipers rescued an American cargo-ship captain last month from Somali pirates, it sounded like something from a movie.
The massacre of students and a teacher within the seemingly safe hallways of Columbine High School reverberated so strongly that its reflection can be found in the creations of multiple artists, writers, musicians, and filmmakers over the past decade.
When Christopher Moore isn't jumping rope, shooting baskets or playing the board game Chutes and Ladders, the 8-year-old can often be found at home using his ninja fighting skills, protecting the world from would-be enemies.
It's an industry that continues to thrive amid the recession. Kareen Wynter exlpores the success of video games.
Kellee Santiago wants to tap into the kinder, gentler side of gaming.
Matthew Baron is one of those gizmo guys, the kind who covets all toys new and shiny.
As 130,000 techies converge on Las Vegas this week for the 42nd annual International Consumer Electronics Show, they're encountering an industry that's anxious about marketing high-tech gadgets in a tightwad economy.
With its glassy touch screen, powerful graphics, crisp sound and tilt feature, the iPhone is more than a smart phone for some users -- it's a portable entertainment system.
The iPhone application store has opened up a lucrative new world to do-it-yourself game makers. Steve Demeter shows us how he did it.
Author Scott Steinberg explains how you can turn your love of video gaming into cash.
In the video game "Narc," published by Midway, you play an undercover police officer busting drug dealers.