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Q&A: WPP's Martin Sorrell on what's next for advertisingupdated: Fri Jun 24 2011 09:07:00

What will drive growth in the advertising industry over the next 10 years?

Tweets, cartoon and avatar got them jobsupdated: Sun Jun 06 2010 12:02:00

Here are a handful of people who used the web in creative ways to land a new job.

Can people actually 'own' virtual land?updated: Tue May 11 2010 12:02:00

Zed Drebin has a pretty fantastical life.

Going to the virtual office in Second Lifeupdated: Mon Nov 09 2009 09:18:00

As travel budgets are squeezed and slashed in the recession, companies are increasingly seeking innovative ways of bringing employees together for conferences and meetings remotely.

Virtual cash meets the real worldupdated: Thu Jul 09 2009 03:10:00

While China is seriously cracking down on the exchange of virtual currencies for real cash, virtual economies backed by newfound legitimacy elsewhere are quickly gaining ground in the real world.

Why moms are at risk for Internet addictionupdated: Tue Apr 28 2009 16:34:00

I was scrolling through family photos on my computer, admiring my two beautiful babies, when I spotted a disturbing trend: My laptop was open in almost all of the pictures. There's my daughter, at 8 months, playing at my feet while I typed away on the couch. There's me and my son, a year later, with the laptop at my side as I held him in my arms.

Artists visit virtual Second Life for real-world cashupdated: Tue Apr 07 2009 15:30:00

It's 9 a.m. when Cylindrian Rutabaga takes the microphone at a familiar bar.

Second Life singerupdated: Tue Apr 07 2009 15:30:00

Grace Buford, a.k.a. Cylindrian Rutabaga, makes a living as a performer in Second Life.

Doctors train in 'Second Life'updated: Mon Mar 30 2009 19:45:00

A British med school is having students learn by treating virtual patients in the online world 'Second Life'.

Can Second Life help teach doctors to treat patients?updated: Mon Mar 30 2009 19:45:00

At Imperial College London, medical students navigate a full-service hospital where they see patients, order X-rays, consult with colleagues and make diagnoses.

Virtual world, real emotions: Relationships in Second Lifeupdated: Mon Dec 15 2008 11:55:00

Nina Allam was nervous. She was about to meet someone she had been chatting with online since February.

Time.com: Virtual World Celebrates Obama's Winupdated: Wed Nov 05 2008 08:30:00

From YouTube to Flickr, from Facebook to Twitter, images and sentiments from celebrations across the nation flooded into the Internet's media-sharing sites, just moments after Barack Obama clinched the presidential election

#@*!!! Anonymous anger rampant on Internetupdated: Mon Nov 03 2008 19:44:00

There's a whole world of people out there, and boy, are they pissed off.

Second Life not immune from real-life vitriolupdated: Mon Nov 03 2008 19:39:00

Residents of Second Life, the online virtual environment, can do all kinds of things they can't in real life: fly, mute other voices, even transport themselves from one location (or "sim") to another.

Virtual September 11 memorials bring back memories, emotionsupdated: Thu Sep 11 2008 19:11:00

People around the world who are unable to visit Ground Zero and pay their respects to September 11 victims can still find solace in contacting others through the technological wonders of their home computers. Especially if they're willing to venture into a virtual world.

Time.com: Second Life Kidnapping Chargeupdated: Tue Aug 26 2008 10:40:00

A woman is charged with plotting to kidnap in real life a boyfriend she met through the virtual reality Web site "Second Life"

Getting to grips with Google Earthupdated: Thu Jul 31 2008 01:37:00

In the second Fantastic Four movie, a character called the Silver Surfer glides effortlessly over the Earth's terrain on a gleaming trans-galactic surfboard.

Avatars in rehab: Getting therapy in virtual worldsupdated: Sat Jul 19 2008 01:18:00

Sometimes a sign of the times is subtle.

Time.com: How Second Life Affects Real Lifeupdated: Mon May 12 2008 21:55:00

Researchers at Stanford University are finding that the qualities you inhabit online may sneak into your real world

Inside Naughty Autiesupdated: Fri Mar 28 2008 23:57:00

David Savill, a resident of the virtual world of Second Life, created a hangout for those on the autistic spectrum.

iReport: 'Naughty Auties' battle autism with virtual interactionupdated: Fri Mar 28 2008 23:57:00

Walk into Naughty Auties, a virtual resource center for those with autism, and you'll find palm trees swaying against a striking ocean sunset. Were it not for the pixelated graphics on the computer screen in front of you, you would swear you were looking at a tropical hideaway.

Fortune: Second Life still living its first oneupdated: Fri Dec 21 2007 07:14:00

In our culture of hype, the Second Life virtual world had its day in the sun. Almost a year ago, I contributed to the hubbub with a big story in Fortune about how even IBM CEO Sam Palmisano was calling virtual worlds a major future trend.

Second Life: Good, bad and uglyupdated: Thu Nov 15 2007 06:23:00

CNET's Daniel Terdiman discusses the growing experiment that is Second Life -- the good, the bad and the ugly.

CNN enters Second Lifeupdated: Mon Nov 12 2007 11:49:00

Residents of the virtual world known as Second Life can now send 'SL I-Reports' to tell stories just like in the real world.

CNN enters the virtual world of Second Lifeupdated: Mon Nov 12 2007 11:49:00

So, what exactly is news in a virtual world?

Business warms up to 'exergaming'updated: Sun Oct 21 2007 02:29:00

Video games and exercise could work out well together. Consider: While video games might entertain you, they generally fail to burn many calories. And while bicycle machines can improve your cardiovascular health, they're monotonous to ride.

Second Life's 2nd value: Testing ideasupdated: Sun Sep 23 2007 20:48:00

Second Life allows people to lead two lives -- one in the real world and another in the virtual. But in a way, Second Life itself leads two lives.

Cybersquatting suitsupdated: Thu Sep 20 2007 06:10:00

Five U.S. firms announce coordinated lawsuits intended to shut down cybersquatting sites. CNN's Maggie Lake reports.

Anarchy on-lineupdated: Fri Aug 24 2007 01:35:00

Late last year the avatar Anshe Chung, a property developer in the virtual world Second Life who is said to have made more than $1 million dollars on virtual real estate deals, was assaulted by flying phalluses in a 'griefer' attack during a live media interview. The attack brought to attention the increasing phenomenon of anti-social behavior on the web.

CNNMoney: Real $3.1M mansion causes a virtual stirupdated: Wed Aug 08 2007 23:47:00

Gone are the days of browsing through the newspaper in search of houses on the market. Now, most potential buyers look online and and view slide shows. But soon they'll be walking virtually through homes and even sneaking a look at what's in the refrigerator.

Virtual worlds: The next Facebook?updated: Wed Aug 08 2007 06:25:00

It's 2020. You get home from work, kick off your shoes and relax -- on your very own tropical island. That night, your friends teleport over with other glamorous guests, all nipped, tucked and primped to perfection, for a hedonistic cocktail party at your five-star beach house, decked out in expensively understated chrome, crystal and fine Italian furniture.

Musicians aim to create virtual choirupdated: Fri Aug 03 2007 01:50:00

Pop music icon Elton John complained to a British newspaper this week that the Internet was destroying music.

Online a virtual business option for disabledupdated: Wed Jul 11 2007 08:16:00

If you have a new product or service and want to hold a launch party, Simon Stevens is your man. He'll take care of the logistics. He'll provide a DJ and live musicians. He'll take care of the security, too, discouraging obnoxious types from ruining the event.

CNN Future Summit forumupdated: Wed Jul 11 2007 02:09:00

Online avatars are being given the opportunity to involve themselves in a virtual activity that aims to make an environmental difference in the real world. Second Chance Trees is an innovative project which utilizes Second Life to help reforestation of endangered species of trees all over the planet.(Full story)

Log on, go greenupdated: Wed Jul 11 2007 02:07:00

In a bizarre week that brought news of one Second Life avatar -- the luridly monikered "Stroker Serpentine" -- filing for copyright infringement against a fellow avatar -- "Volkov Catteneo" -- for allegedly copying the design of a virtual sex bed, it's good to report that in a far away sphere of Second Life, avatars are being given the opportunity to involve themselves in a much more wholesome virtual activity that aims to make an environmental difference in the real world.

Window on the worldupdated: Mon Jun 25 2007 12:55:00

Don't bother to pack your bags. Skip the queues at the airport. Forget security and immigration checks. Even leave your passport behind. Sound like a perfect holiday? Just log on to a virtual vacation, whether it be lazing on a beach, a ski trip or climbing archaeological ruins. Or all three -- in the same hour.

Missing girl hunt hits cyber worldupdated: Tue Jun 12 2007 04:37:00

British police plan to post pictures of missing British toddler Madeleine McCann in virtual world Second Life, a UK-based child protection law enforcement organization says.

Identity in a virtual worldupdated: Thu Jun 07 2007 06:49:00

There's more to someone's identity than a social security number, passport photo and set of fingerprints but it's difficult to define exactly what else it is. Is it what the public sees or the inner self? Some would argue that virtual identity is a truer reflection of self than someone's image in the real world.

Business 2.0: The new new careersupdated: Fri Apr 27 2007 18:37:00

The United States may keep shedding jobs to foreign countries, but it cranks out new occupations like no one else. Here are just five of the hottest you can get into now.

Musician finds second act -- and Second Lifeupdated: Wed Apr 25 2007 10:12:00

The music business is a fickle partner, and Michael Penn has seen it at its backslapping best and door-closing worst.

Business 2.0: An (irrationally?) exuberant land grabupdated: Tue Apr 03 2007 05:48:00

Online worlds like Second Life have made a successful business out of getting people to buy and sell 3-D virtual real estate.

The first virtual business school campusupdated: Mon Apr 02 2007 12:03:00

One of the key elements of modern business education is the lengths to which schools will go to connect and communicate with students, whether actual or potential.

Pitching 'outrageous' business ideasupdated: Mon Mar 26 2007 14:36:00

As business pitches go, it's certainly unorthodox. Two young women, dressed in what are clearly hastily home-made bridal outfits, stand in a corner of an elevator and talk to a video camera.

Fortune: Coldwell Banker's Second Lifeupdated: Thu Mar 22 2007 15:16:00

Real estate deals may be slowing in the real world, but in the three-dimensional online one of Second Life the market remains hot. Now Coldwell Banker, one of the nation's largest real estate brokerage firms, is entering Second Life, aiming to help bring order to the chaotic world of virtual real estate.

Business 2.0: How Microsoft Is Finally Taking the Living Roomupdated: Thu Mar 15 2007 12:32:00

When the smartest businesspeople on the planet - the Google guys, Steve Jobs, Bill Gates - all say the future of their companies is in video, who are we to argue? Google is buying YouTube. Apple is...

Virtual worlds, real moneyupdated: Mon Mar 12 2007 12:34:00

First it was trends, but now money is making the leap from virtual worlds into the real world. With the sale of three virtual shopping malls for nearly $200,000 earlier this year in one online game, it seems that the virtual streets are paved with gold. You can even get a bank card that will let you pay for dinner with your virtual dollars.

CNNMoney: Second Life's looming tax threatupdated: Fri Mar 02 2007 08:40:00

In case you haven't noticed, Second Life is booming, and its economy has boomed too - putting the virtual reality world in the crosshairs of tax authorities, experts say.

Fortune: It's not a gameupdated: Fri Feb 23 2007 15:59:00

Last November in Beijing, IBM gathered 2,000 employees, with 5,000 more watching on the web, to unveil a series of global initiatives on digital storage, branchless banking, and the like. During th...

Fortune: Getting a Second Life in Davosupdated: Thu Jan 25 2007 15:04:00

I'll reiterate what I said in a feature story I wrote for the current issue of Fortune - Second Life is important not because it resembles a game, or because of how many people are signing up, or the big companies starting to do business inside it. What convinces me it is one of the most significant technology breakthroughs in history is that it is a platform on top of which users can create their own software and content, realize their ideas, and even make money.

Fortune: Captain's Blog, stardate 1/24/07updated: Wed Jan 24 2007 19:38:00

YOUR NEW ISSUE OF FORTUNE MAGAZINE: Okay, I'll admit it. It's amazing! Brilliant! Perfect even! Cover story on the how drinking red wine will let you live forever (or close), and the amazing biotech company that's racing to create miracle drugs that extend life from an ingredient in, well, Pinot! Um, that's good...We also have a great lineup of big thinkers and CEOs to tell you all about what's going to go down in 2007. Serious heavy hitters who are a bit undercover like Vinod Khosla, Peter Chernin, Linda Kaplan Thaler, David Rubenstein, Sean McManus. (Funny, as a business magazine, we didn't feel compelled to call up Louise MacBain.) Other terrifc reads: Newt Gingrich's comeback trail bid for the White House by Nina Easton, a coolio story on Second Life by David Kirpatrick, and even an interview with one of Disney's hottest properties: Hannah Montana. ("You get the best of both worlds. Chill out take it slow. Then you go rock the show!") Just don't tell my achy-breaky heart---how many of you get THAT?

Fortune: TV is dying? Long live TV!updated: Tue Jan 23 2007 10:32:00

In the chaos of today's media and technology brawl - iPod-vs. Zune, Google vs. Yahoo, Windows vs. Linux, Intel vs. AMD - we can declare one unlikely winner.

Fortune: I got my job through Second Lifeupdated: Mon Jan 22 2007 17:36:00

There's been plenty of hubbub about Second Life and the limitless possibilities offered in a virtual reality where a banker can become a virtual filmmaker, a housewife can be a virtual business tycoon and 46-year-old man can be a virtual 23-year-old vixen. The focus has been on people making real money in an online virtual world, but for those who have heard of eBay, the idea that everyday people can make money on the Internet isn't so revolutionary.

Fortune: Second Life: It's not a gameupdated: Mon Jan 22 2007 10:07:00

Last November in Beijing, IBM gathered 2,000 employees, with 5,000 more watching on the web, to unveil a series of global initiatives on digital storage, branchless banking, and the like. During the presentation, CEO Sam Palmisano walked up to an onstage PC, logged onto the online three-dimensional virtual world called Second Life, and took command of the cartoon-like "avatar" that represents him there.

A virtual me? I'll second thatupdated: Thu Jan 18 2007 05:51:00

There I was, flying high about hilltops and gardens, decked out in a red tunic and black stilettos.

'Innovators' video archiveupdated: Wed Jan 10 2007 12:11:00

A look at some of the people charting new territory in the worlds of business, entertainment and more. "Innovators" airs weekly on CNN Airport Network.

Fortune: Second Life to go open sourceupdated: Sun Jan 07 2007 20:54:00

Aiming to take advantage of its already-impressive momentum, San Francisco's Linden Lab, developer of the Second Life virtual online world, will announce Monday that it is taking the first major step toward opening up its software for the contributions of any interested programmer.

Fortune: 2007 in tech, and the worldupdated: Thu Jan 04 2007 09:39:00

What is likely to happen in 2007, when it comes to tech? Change is now happening so quickly, and technology change is so greatly inducing societal change, that change itself is just about the only constant.

Fortune: Technology and the developing worldupdated: Wed Dec 20 2006 15:40:00

When people ask me what I think is the most important trend in technology today, I always answer the same way. It's not Web 2.0, Open Source software or Google's growing power. The most important trend in technology is how it is boosting economic development around the world.

CNNMoney: Circuit City enters Second Lifeupdated: Fri Dec 15 2006 10:24:00

Consumer electronics retailer Circuit City said Friday it is opening up a virtual store in the three-dimensional online world of Second Life.

CNNMoney: How real money works in Second Lifeupdated: Fri Dec 08 2006 06:48:00

If you're angling to become the next business tycoon in the virtual world of Second Life, you're first going to need some Linden dollars.

Business 2.0: How to stay a step aheadupdated: Tue Nov 28 2006 19:44:00

We asked the brightest minds in business how they do what they do � and how you can cash in on their advice in the coming year.

Fortune: Gnarls Barkley to the rescueupdated: Mon Nov 27 2006 11:13:00

You've probably never heard of Kevin Michael, a 22-year-old singer who has a soul-drenched falsetto and performs with an acoustic guitarist who makes beat-box sounds with his voice. Yet when he per...

Business 2.0: How to Succeed in 2007updated: Fri Nov 24 2006 13:32:00

We asked 50 of the brightest minds in business how they do what they do - and how you can cash in on their advice in the year ahead.

Real cars drive into Second Lifeupdated: Fri Nov 17 2006 09:10:00

General Motors' Pontiac division is spending thousands of dollars to create a make-believe dealership that will sell make-believe cars for as little as a few dollars a piece.

Educators explore 'Second Life' onlineupdated: Mon Nov 13 2006 16:24:00

The classroom of the future isn't on a college campus. It's in the virtual world of "Second Life."

Fortune: No, Second Life is not overhypedupdated: Thu Nov 09 2006 18:05:00

Second Life, the three-dimensional virtual world, has been getting tons of press lately. In the software, which anyone can download for free, you travel around as an "avatar" representing yourself (with a different name), through a huge range of spaces - beautiful natural environments, shopping malls, museums, clubs, homes, apartments and cities. So far, it's signed up 1.3 million members.

Bringing news from new frontiersupdated: Tue Oct 17 2006 05:16:00

In an illustrious 155-year history of current affairs reporting, the Reuters agency has filed copy from every imaginable location in the world.

Business 2.0: Google moves into virtual worldsupdated: Sun Jun 18 2006 16:25:00

SAN FRANCISCO (Business 2.0 Magazine) - It's Google's world. We just live in it.

Fortune: Dinner with the Masters of the Metaverseupdated: Fri May 26 2006 11:30:00

I dined in London last week with three friends considerably hipper (and younger) than myself. It was a mind-meld between four guys all convinced the world is changing really fast and that the Internet is the reason.

Virtual game jumps to real worldupdated: Fri Apr 28 2006 09:39:00

This month saw the launch of what is apparently the first game to be developed within another game.

Business 2.0: The Virtual Rockefellerupdated: Thu Dec 01 2005 00:01:00

To understand the lucrative real estate empire Anshe Chung has created, it helps to spend some time with her "in world." There, she might teleport you to one of her islands, on the continent she's ...

Fortune: FROM MEGS TO RICHES updated: Mon Nov 28 2005 00:01:00

"Paul" and I are seated on a plush couch in the atrium-style living room of his starter mansion north of Dallas. A 71-inch flat-screen HDTV dominates the far wall. His Porsche 911 Carrera and his w...

Business 2.0: As the Virtual Worlds Turn There Inc. is hardly the first--or the last--attempt to create a real business in the land of ones anupdated: Sat Mar 01 2003 00:01:00

Metaverses come and, mostly, go. Those created as avatar-based watering holes have rarely lasted more than a few years, falling victim to technical limitations, the cratering ad market, and simple...

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